Jakob’s Collection - Anno 1800 Mods
New population tiers, products, industries and tons of new visual assets (custom models, skins, …).
How to Get
These are your options:
Changes
All mods are compatible previous versions and can be added to existing savegames.
Smaller rebalancing may happen and will be listed in the changelogs for you to adjust.
See full changelog.
Jakob's City Variations
Add more variety to your cities with skins, variations and non-gameplay changing buildings.
Buildings
- Small Hotel OW, 4 variants and many skins
- Small Hotel NW, if played with New World Tourism
- Small Department, Furniture and Drug Store
- Small Store Warehouse (+ skins for all mall types)
- Small Ornamental mall (+ skins for all mall types)
- Small Courtyard Restaurant
- Small Post Office
Skins
- Town hall:
adds 3 red brick town halls, the “new town hall” and two smaller town hall skyscrapers.
- Guild house: higher guild house with 2 color skins
- Residences:
skins for normal and diagonal residences.
Use less video memory for better performance than the Colour Collection, but is mostly only roof changes.
- Hotel, also in the NW if played with New World Tourism
- Factory variants:
adds Shift+V variations to vanilla production buildings.
Ornaments
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
Jakob's Industrial Cities
Terraced houses with skyscraper-like levels for workers, artisans.
They come with new needs, productions and fitting ornaments.
Gameplay
- Extra population tiers: 2 worker tiers, 2 artisan tiers
- Alternative productions available as lifestyle needs to replace basic needs
Buildings
- Terraced worker houses (2 levels)
- Terraced artisan houses (2 levels)
- Modular sewing machine factory
- Docklands gate module (street gate)
- Small power plants (coal, oil, gas)
- Fuel pump station (fuel station + oil pump in one building)
Productions
- Tea import dock, tea factory
- Tools workshop
- Suits factory, hemp farm, linen maker
- Fish cannery factory, olive orchard
Ornaments
- NW stone pavement + ornaments from all categories
- Passenger and cargo platforms, dirt and concrete tiles
- Various cargo train variations
Jakob's New World Cities
Terraced houses, material and need productions and more electricity options for the New World.
Gameplay
- Extra population tiers: 1 jornalero tier, 1 obrero tier, 2 artista tiers
Buildings
- Terraced jornalero houses
- Terraced obrero houses
- Terraced artista houses
- Artista skyscrapers
- Enables
Windmill
, Biogas Production
and Industrial Cities
power plants in the New World
Productions
- NW steelworks
- NW concrete factory (+ limestone quarry)
- NW window maker (+ glass maker and sand pit)
- NW bakery (+ mill)
- NW cheese dairy (+ milking palour)
- NW jam kitchen (from citrus, only with NW Tourism)
Ornaments
- NW stone pavement + ornaments from all categories
- Hacienda walls on grass and dirt
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
Pescatarians (Jakob)
Pescatarians are an alternative OW population.
Ideally for more farmer workforce with artisan-looking towns.
Gameplay
- Tiers: 2 Pescatarian Tiers all providing 1/3 farmer, 1/3 worker & 1/3 artisan per resident
- Completely different needs
Buildings
- Pescatarian residence (2 Tiers)
- Community center
- Music school
- Small post office
Productions
- Vegetable farm, kitchen
- Cheese dairy, milk farm
- Tools workshop
- Suits factory, hemp farm, linen maker
- Fish cannery, olive orchard
- Olive soap maker, olives
Diagonal Residences (Jakob)
Buildings
- Diagonal and narrow 3x1 engineers + 3 custom roof skins
- Diagonal and narrow 3x1 investors + 4 custom roof skins
- Vibrant Cities skins are supported
- Additionally, skins matching jje1000’s red tile roof buildings for engineers
Ornaments
- Diagonal enclosed greenery on plaza and stone pavement
- Skins with diagonal and other corner variations for fences and park paths
You might be interested in jje1000’s Diagonal Roads as well.
Improved Streets (Jakob)
Replaces railroads and NW streets with more fitting textures.
Textures
- More sandy NW stone street
- Wider railway texture to fit both cities and rural areas
Improved Poles (Jakob)
Replaces electric wires and poles with lighter, less distracting models.
Nate's Windmill (Jakob)
Adds a windmill with small range but infinite power.
Biogas Production (Jakob)
Adds production to process dung from animal farms into gas.
Combine city construction menu icons into categories: tourists, public services, institutions, malls and administration.
Build and Modify Yourself
Download the mod sources as zip file.
The mods are made with the Modding Tools for Anno extension for VS Code.
Install the plugin, open a mod folder and press F1
and choose Build Anno Mod
.
Translations
I appreciate feedback if you encounter wrong or missing translations.
Easiest way to contact is @jakob in the modding discord (or Annoverse).
Always complete: English, German
Partial (sometimes complete): Russian, Korean, French, Polish, Spanish, Chinese.
Credits
- Taubenangriff, Lordys, Drakkam for sharing some graphic assets
- Taludas, Ionovia for playtest feedback
- Kurila for improvements on compact UI, shared products and extra goods
- m_belonosov, redzmey1, DrD_AVEL for Russian translations
- MSHS for Korean translations
- Tonton Yip, Petritant, Water for French translations
- HeroOfOlympus, Aveneger432 for Polish translations
- darknesswei for Chinese translation
- mfuegar for Spanish translations