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Mod Profiles

You can change the activation of a mod in the following ways:

  • Recommended: Prefix entry with # in <user>/Anno 117/mods/active-profile.txt 117
  • Prefix mod with - 117 & 1800
  • Add disable entry in <mods>/activation.json 1800

Profile File

117 (not in demo)

Prefix an entry with # to disable it.

<user>/Anno 117/mods/active-profile.txt
## Disable a mod:
## - Add a `#` before it.
##
## Disable mods not listed:
## - Add `#` before `EnableNewMods` to automatically disable new mods.
## - That's useful if you want to backup your activation list as a mod profile.
EnableNewMods

# infinite-money-ubi
infinite-materials-ubi

The loader adds all detected mods to the active profile. Prefix EnableNewMods with # to disable newly added mods by default.

active-profile.txt
# EnableNewMods

Prefix With Minus

117 & 1800

Add a - in front of a mod folder or zip file.

mods/
├─ mod-a
├─ -mod-b
└─ mod-c

Limitations

It is not recommended to change while the game is running.

The mod.io folder does not support this method.

Activations File

1800

Place a activation.json file in your install or user documents mods/ folder and add entries like the following:

<mods>/activation.json
{
  "disabledIds": [
    "ModA",
    "ModB"
  ]
}

ModID from modinfo.json is used, and if not specified the folder name of the mod as a fallback.

Account Data

1800

TBD