Mod Profiles¶
You can change the activation of a mod in the following ways:
- Recommended: Prefix entry with
#
in<user>/Anno 117/mods/active-profile.txt
117 - Prefix mod with
-
117 & 1800 - Add disable entry in
<mods>/activation.json
1800
Profile File¶
117 (not in demo)
Prefix an entry with #
to disable it.
<user>/Anno 117/mods/active-profile.txt
## Disable a mod:
## - Add a `#` before it.
##
## Disable mods not listed:
## - Add `#` before `EnableNewMods` to automatically disable new mods.
## - That's useful if you want to backup your activation list as a mod profile.
EnableNewMods
# infinite-money-ubi
infinite-materials-ubi
The loader adds all detected mods to the active profile.
Prefix EnableNewMods
with #
to disable newly added mods by default.
active-profile.txt
# EnableNewMods
Prefix With Minus¶
117 & 1800
Add a -
in front of a mod folder or zip file.
mods/
├─ mod-a
├─ -mod-b
└─ mod-c
Limitations
It is not recommended to change while the game is running.
The mod.io folder does not support this method.
Activations File¶
1800
Place a activation.json
file in your install or user documents mods/
folder and add entries like the following:
<mods>/activation.json
{
"disabledIds": [
"ModA",
"ModB"
]
}
ModID
from modinfo.json
is used, and if not specified the folder name of the mod as a fallback.
Account Data¶
1800
TBD